Tales from Elrond

Hall of the Crimson Whip

949CDC03-5A41-45C8-BEFC-4DEC6A894E1A.jpegWhile Takashi and Lester wait to be rescued from the oubliette, the rest of their party formulates a plan while recuperating. Now armed with the knowledge of how the magical mirrors and undead guardians work in this place, a safe route is selected to bypass the worst of the mirrors, with the party set up to provide blocking, rearguard and support as needed for the flight out of the room. Fortunately, everything goes according to plan, Lester and Takashi are freed and the entire group makes it back to the safety of the room’s entrance.

After taking a few moments to rest, the party proceeds in search of the next challenge of the Proving. They find it to the west in a large chamber with pools of blood covering the floor, two massive bronze minotaur statues wielding scourges. On the end of the room opposite the entrance are two pedestals each contained a half of a broken sword. Seeing no dangers, but suspecting some, a plan is devised where Lester will use magic to turn himself into gaseous form so he can fly over the blood pools and pick up one of the sword halves. All is well until Lester actually touches one of the sword halves, at which point the room’s defenses are activated. The massive statues animate into twirling objects of destruction, smashing their scourges into anyone in range and pushing them toward the rear of the room. The blood is soon found to be poisonous, and all but Gibbet (with his hardy Dwarven resilience to poison) find prolonged exposure to the substances hazardous. Additionally, several Babau demons rise from the bloody depths and attack. The combination of hazards and guardians soon make for a grinding battle of attrition. The demons, with their abilities to dispel magic and their weakening gaze, are able to isolate Lester from escaping back to the safety of his comrades and soon he is laying on death’s door. Gibbet and Magnara, the party strongest warriors are severely hampered by the Babau’s combination of Heat Metal and Weakening Gaze. With their strength drained away and the discomfort of wielding their weapons and, in Magnara’s case, wearing metal armor hinders their ability to deal damage to their foes.

Eventually, through a steady grind of persistence, healing spells and luck, the party is able to destroy one of the spinning statues and slay the demons one by one, which are not replenished. Eventually, both sword halves are recovered and joined into one when held together. Exhausted, the party takes a much needed rest before proceeding to the next challenge.

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